![]() ![]() My fortunes changed in 2014 when a friend asked me to go with him to a Ubisoft game jam, and without a second thought, I joined him. So, in university, I made a shift to other domains (web, automotive) because it was much easier to find a job. It was fun times!īack then, I didn't know anything about the Romanian gaming industry. Back in 2005 while I was still in high school, I started to take programming seriously and was curious about how other people develop their games. I’ve honestly had a strong passion for games from a young age. Thanks for chatting with us! Can you please tell us a bit about how Alien Pixel came to life? Why did you decide to jump into indie game development? We had a chance to connect with lead designer Sergiu Craitoiu as he talks about quitting his day job to commit to Unbound full-time, why Alien Pixel chose to go with crowdfunding, and what it was like learning Unreal Engine 4 while jumping into development. Using portals to different dimensions as a clever mechanic to introduce new player abilities, Unbound is a dark fairy tale that is rife with unique puzzles and the boost of support from enthusiastic backers opens up the opportunity for even more possibilities. Having achieved their funding goal, Alien Pixel is now looking to finish the second half of the game. With initial development starting back in August of 2016, Unbound: Worlds Apart is currently wrapping up its Kickstarter. The result is a hand-painted platformer that cleverly uses portals to bring mind-bending multi-dimensional puzzles to reality. Learning Unreal Engine 4 on the fly as they dove into development, the duo leaned on a multitude of resources from Reddit to YouTube to get up to speed on everything the engine has to offer. By Shawn Petraschuk Unbound: Worlds Apart is a stunning looking project being brought to life by two-person studio Alien Pixel.
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